#1. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Business, Economics, and Finance. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…If you expand too quickly in CK2, other realms begin forming mutual defence pacts against you so if you attack one of them, they all gang bang you. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. The option will be greyed out unless you have a valid reason to petition for diplomacy. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. #2. Nope, just kidding. Easily the most annoying feature in CK2. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. Pacts –Non-Aggression, Alliance, Defensive. First save your game without compressing the file. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Business, Economics, and Finance. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. On macOS (US), ⌥Option + 6 enters. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). When The World Stopped Making Sense. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. •. Paradox Store. Apr 7, 2017. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The defensive pact against me is quite the list. Defensive pacts can be. Did you turn off defensive pacts, perchance? The whole game is unfortunately balanced around this ahistorical mess of a feature, so turning it off is a great way to see large empires conquer without end. I haven't played the game in over 8 months (or any game for 8 months. Defensive pacts can be. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. 5. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Francia hasn't formed HRE and Karl has Middle and West Francia only. Here are the best CK2 mods, in no particular order: After The End Fan Fork. Business, Economics, and Finance. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. Here is an example. At least some were last verified for version 2. Reply. Wiki. CK3, they’re not that bad as defensive pacts don’t exist. CryptoWas watching a play through series and the guy was playing with them off. CryptoConsilium - Defining a Strategy. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. 5 Child of Destiny 2 Jade Dragon 2. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. If the subject of the pact attacks one of the members, others will join the war like allies. Same thing with Mongol invasion, Black Death, vassal republics etc. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. 126 votes, 33 comments. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Latest. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. It forms again shortly after but in that time I can start a war and face no defensive pact. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. Q. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. Beating defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. May 21, 2016. would also help with some random huge nomad joining against your war and moving their deathstack all the way across europe in one month. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I looked in the wiki and I couldn't find anything about it. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. That was attempted in CK2's defensive pacts which were really bad. Launcher. DEFENSIVE_PACT_SIZE_RATIO = 1. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. At least some were last verified for version 2. If the subject of the pact attacks one of the members, others will join the war like allies. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. Defensive pacts can be. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Aggressive AI means vassals will expand your realm of their own accord. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I am "Jalayirid" in the west. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. still low on threat so you can not call/join defensive pact. Second is if the county (s) you want are small (up to their independent liege) just snipe them. EDIT: Figured it out. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If a member is attacked by the target, all other members will defend them. Obviously it doesn't work as well as it does in EU4, but. So is it more fun to play with pacts on so larger. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. This mod is being developed independently from any other LotR or Middle Earth mods out there. Prep your retinues around the land then declare war. So if you do attack someone, you deal with less enemies. #4. First step is to make it so defensive pact dont automatically call in all defenders. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. Off. I'm playing as Byzantium right now trying to form the Roman. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Members. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Therefore, I wonder if anybody in. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Rich Childhood. And becoming the Suzerain of the Papacy is great - it's really. If the subject of the pact attacks one of the members, others will join the war like allies. Ive never even considered turning them off. but as soon as you press the play button the defensive pacts reform as your threat level doesn’t disappear overnight. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). How to get into a defensive pack?? bobdylan1234. HydroAC. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. Forum list Trending. Supernatural Events: On. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 6 (Reapers Due), over 4 years after CK2 was released. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Replace the hashtags with whatever number you want to reduce threat by. The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. Secondly, defensive pacts were added in 2. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. I understand the need to add unrealistic game mechanics to make the game more realistic. My first king dies abruptly at 25, leaving his 5 year old on the throne. Shattered retreat, which I always switch of, also. Holding prisoners. Here are the best CK2 mods, in no particular order: After The End Fan Fork. Many interactions show approximate AI reasoning in tooltips: Each reason is shown with a number of - of +. crusademember • 4 yr. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. To make it happen more often, you have to assassinate. Crusader Kings II > General Discussions > Topic Details. Next game though, that mechanic is being turned off in the rules. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings II. The leader of a league is the one that invites people in. Defensive pacts: off - While I like the abstract idea of defensive coalitions and they do have some historical basis (as far as I know), I feel that they flat out don't work with CK2's war system. Diplomatic actions are accessed by right-clicking a character 's portrait. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 411K subscribers in the CrusaderKings community. Defensive pacts can be. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. CannedBison. If the subject of the pact attacks one of the members, others will join the war like allies. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. Put the edited game into your save games. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. If the subject of the pact attacks one of the members, others will join the war like allies. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of. Aug 14, 2016. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. ) It has been said that there is very little counter-play available. Nov 9, 2018. DEFENSIVE_PACT_THREAT_LIMIT = 0. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. At that point, world conquest is just a case of moving troops around. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. and ofc waiting. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Obviously it doesn't work as well as it does in EU4, but. Defensive pacts can be. The trick is to first save the character you want to ally with as a saved scope variable. If the subject of the pact attacks one of the members, others will join the war like allies. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. Why are the Uyghurs in a coalition against me? Why is India in a coalition against me? I have not touched a single member of their religion. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). ago. . It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Defensive pacts make so in every war the big players come knocking. Nope, just kidding. Ruler Designer Unlocked. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Not that they wouldn’t do that in CK2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). They now only join the pact if they felt genuinely threatened by you. If the subject of the pact attacks one of the members, others will join the war like allies. :(Business, Economics, and Finance. So there is a mechanic in ck3 that really bothers me. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 403K subscribers in the CrusaderKings community. The best compromise should be to disallow defensive pacts from firing for certain wars. Started a 2. Now I'm wondering if they would make the game more fun. I'm playing as Byzantium right now trying to form the Roman. My only saving grace is that he is yet to drag them into fighting me. Crusader Kings is a historical grand strategy / RPG video game series for PC…Or (Not sure, needs testing) you could declare a war on one of the minor members of the pact, a small county conquest or something on a OPM, then swiftly win the war before the enemies can form up. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. . ago. Defensive pacts can be. A few things you can do. My tiny Irish county can call upon the great French army. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Removes Defensive Pacts as Threat decays 100% per month, max. ago Castilla Off. Defensive pacts can be. Defensive pacts can be. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. If you want the AI to form massive mongol empires etc. ago. . I am sitting at 99-100% threat level. ) It has been said that there is very little counter-play available. Paradox Forum. It is one of the biggest hurdle to quick expansion and you can turn it off. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. To do this you need to incheck the little box near the save button before saving. ck2 was already really easy, it was just convoluted for new players. So is it more fun to play with pacts on so larger. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. You can also hear me die. Defensive pacts can be. These defensive pacts need a serious rework. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. As every reasonable ruler, everyone joins defensive pacts against you. These pacts are a significant factor in shaping the geopolitical. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. Because you can strip a feature out, then sell it back as DLC is my cynical guess. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. 2. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Defensive Pacts: On. P. If the subject of the pact attacks one of the members, others will join the war like allies. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Please explain your issue is in as much detail as possible. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And then. Now I'm wondering if they would make the game more fun. Only City States and Minor Powers can be members of a defensive. paradoxwikis. Turning the defensive pact off is not cheating. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). On Windows, Alt + NumPad 2 + NumPad 1 enters a §. A Game of Thrones Mod. So is it more fun to play with pacts on so larger. So is it more fun to play with pacts on so larger. They personally make the. Jump to latest Follow Reply. CK3 has completely omitted that feature. . I'm playing as Byzantium right now trying to form the Roman. CryptoCrusader Kings II, at its launch, was a well-made and wildly entertaining game, thanks in particular to a clever blend of grand strategy and character-driven RPG. If you haven't saved your old game in 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Prep your retinues around the land then declare war. Characters are allowed to join Defensive Pacts against realms who are Threatening. Rebellion leaders don’t join defensive pacts. Put the edited game into your save games. Spirited-Ad-4455 •. Think. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 5. They're either irrelevant or completely excessive, there is no middle ground. Per page: 15 30 50. His succession law is gavelkind. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. Next game though, that mechanic is being turned off in the rules. My solution to this would be a "The enemy of my enemy is my friend" mechanic. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Holy Wars by default should remove at least your religion group from the pact. By winning the war, the Defensive pact disbands for a 1-2 days, and in that time you could declare against the byzantines. Mod to have non-aggression pacts in ck3. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Aggressive AI means vassals will expand your realm of their own accord. 19. 1 Holy Fury 1. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. May 21, 2016. EDIT: Figured it out. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Thassar Sep 13, 2017 @ 1:10pm. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. then simply use the create_alliance effect/command with that saved scope as the target. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. Threat levels often get quite high, depending on the size of the land you gained. 8. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Only really kings and emperors get big enough to generate enough threat to have them form. All you have to do is have a child. And yet. So is it more fun to play with pacts on so larger. Jump to latest Follow Reply. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. (Often without the player able to find anyone to partner with. Crypto Especially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. As Ottomans, after your glorious conquest after conquest, you reache threat above 50%. If the subject of the pact attacks one of the members, others will join the war like allies. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. The fact that West African pagans are joining a war to help defend the Pope is just. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. Defensive pacts can be. So is it more fun to play with pacts on so larger. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. #1. Yeah i can do that. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Price. I would say CN forming is on par with Defensive Pacts. . others can be killed off over time until nothing is left. If the subject of the pact attacks one of the members, others will join the war like allies. the pacts should be turned off because otherwise the AI will not be able to grow as large. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Same thing with Mongol invasion, Black Death, vassal republics etc. com Ive never even considered turning them off. These defensive pacts need a serious rework. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Start it and save it not compressed. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. The most powerful tool for this is arranged. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. Which wars don't generate threat? 2. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. A Game of Thrones Mod. I'd like defensive pacts to feel more 'dangerous', if that makes sense. ago. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. I second this. Crusader Kings II > General Discussions > Topic Details. Crusader Kings II. Thanks in advance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. All Discussions.